Dwarvish Alchemist
The practice of Alchemy among Dwarves began as an attempt to produce gold and other valuable resources from worthless rock. A dismal failure, the practice was shunned and mocked by many. Despite that, many dwarves continued in the study and discovered ways to use their potions for healing. As a matter of tradition, any dwarf who enters the profession begins as an Alchemist and is expected to be able to make potions and clever concoctions of his own before he is allowed to learn more tricks of the trade. An Alchemist has learned the basics of the practice, and can heal wounded units around himself, while preventing poisoned units from weakening.
Special Notes: This unit is capable of basic healing.
Information
Advances from: | |
Advances to: | Dwarvish Potion Smith |
Cost: | 19 |
HP: | 28 |
Movement: | 4 |
XP: | 52 |
Level: | 1 |
Alignment: | neutral |
ID | XE Dwarvish Alchemist |
Abilities: | heals +4 |
Attacks (damage - count)
morning star melee | 7 - 1 impact | ||
bolas ranged | 4 - 2 impact | stun |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 10% | |||
cold | 10% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 1 | 30% | |
Frozen | 2 | 30% | |
Hills | 1 | 60% | |
Mountains | 1 | 70% | |
Mushroom Grove | 1 | 40% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |